TheBaseMesh is an expanding library of completely free assets that can be used in a range of creative applications. The meshes are low density enough to be imported directly into a game-engine, can quickly translate to a low/high poly asset, serve as a perfect placeholder for Game Prototyping or Film/TV Pre-vis or used for educational purposes.

Over the years I’ve come to realise that a ‘Base Mesh’ means more to me than just a mesh ready to be sculpted on. A base mesh can serve so many purposes, and that’s why I wanted to create a public asset library dedicated to it.

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